Commit 25ac53

2026-05-25 22:07:24 lisa: SD C04: add Brainstorming, Mind Mapping, Design Sketches how-to pages; link from checkpoint Completes the four C4-1 ideation-tool guides. StudyStreak through-line throughout; Brainstorming/Mind Mapping right-sized (familiar), Design Sketches fuller with an annotated low-fi wireframe modelling the identify/explain/justify ladder. Mind map uses a verified mermaid flowchart. All four now linked from the checkpoint design-pack table. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
/dev/null .. sd/C04/Brainstorming.md
@@ 0,0 1,93 @@
+> **DRAFT** — under teacher review.
+
+# Brainstorming
+
+The Hamilton and Alexandra College · Year 12 · 2026
+
+Brainstorming is one of the four ideation tools in your [C4-1 design pack](/sd/C04/C4-1%20Checkpoint%20-%20Design%20Pack). You already know *what* it is — the skill that scores marks is doing it **well**: chase quantity, switch your judgement off, then find the themes.
+
+---
+
+## What makes a good brainstorm
+
+- **Quantity over quality** — wild, silly, half-formed ideas are all welcome. Volume is the point.
+- **No judging during the session** — don't filter, don't say "that won't work." Capture *everything*.
+- **Build on ideas** — one idea sparks the next.
+- **Timebox it** — 10–15 minutes of fast output beats an hour of overthinking.
+- **Then group into themes** — the raw list is only useful once you've organised it.
+
+---
+
+## How to run yours
+
+1. Write your **project goal** as a "How might we…?" question at the top of the page.
+2. Set a **timer for 10–15 minutes**.
+3. **Dump every idea.** No filtering, no editing, no "that's silly."
+4. When the timer stops, **group related ideas** and circle the **2–3 strongest themes** to carry into your mind map.
+
+Use a mini-whiteboard, A3 paper, or Excalidraw in Obsidian — whatever lets you write fast.
+
+---
+
+## StudyStreak example
+
+**How might we help students keep studying without burning out?**
+
+*Raw dump (timer on — no filtering):*
+
+> pomodoro timer · streak counter · a plant that grows as you study · mood check-in · "you've done enough today" nudge · lock-out after 9pm · study-with-friends room · badges · confetti · gentle reminder to take a break · one-tap "start studying" · weekly wind-down summary · soundscapes · leaderboard · screen-time guardrails · reward downtime, not just study
+
+*Then group into themes (and circle the strongest):*
+
+- 🟢 **Gentle motivation** — streak counter, growing plant, weekly summary ✅
+- 🟢 **Low-friction logging** — one-tap start, pomodoro timer ✅
+- **Wellbeing guardrails** — break reminders, "done enough" nudge, 9pm lock-out
+- ~~Competition~~ — leaderboard, badges, confetti *(crossed out — clashes with the calm, non-gamified feeling)*
+
+Notice the last group got **rejected on purpose** — that decision is exactly the kind of thing your C4-1 annotations should justify.
+
+---
+
+## Common mistakes
+
+- **Filtering as you go** — it kills your volume. Judge *after* the timer, not during.
+- **Stopping at five ideas** — push past the obvious ones; the good stuff usually comes later.
+- **Skipping the grouping step** — an ungrouped list isn't finished work.
+
+---
+
+## Your turn
+
+1. Write your "How might we…?" question.
+2. Timer on — 10–15 minutes, maximum ideas, zero filtering.
+3. Group your ideas; circle 2–3 themes.
+4. Note one idea you **rejected** and why (great annotation material).
+
+Commit your raw list **and** your themes to GitHub, and add them to your printed design pack.
+
+---
+
+## Check Your Understanding
+
+1. Why is the rule "quantity over quality"?
+>| ### Answer
+>| Volume is where good ideas hide — the obvious ones come first, the strong ones come after you've pushed past them. Judging early stops the flow.
+
+2. What two things do you do *after* the timer stops?
+>| ### Answer
+>| Group related ideas into themes, and circle the 2–3 strongest to carry forward (into your mind map).
+
+3. Why is it useful to note an idea you *rejected*?
+>| ### Answer
+>| Naming what you considered and rejected — and why — is exactly the justify-level thinking C4-1 annotations reward.
+
+---
+
+## See also
+
+- [Mind Mapping](/sd/C04/Mind%20Mapping) — the next step: give your brainstorm themes some shape
+- [Mood Boards](/sd/C04/Mood%20Boards) · [C4-1 Checkpoint — Your Design Pack](/sd/C04/C4-1%20Checkpoint%20-%20Design%20Pack)
+
+---
+
+← Back to [C04 Home](/sd/C04/C04-home) · [VCE Software Development Hub](/sd/VCE%20Software%20Development%20Hub)
sd/C04/C4-1 Checkpoint - Design Pack.md ..
@@ 19,9 19,9 @@
|---|---|---|---|
| 1 | **Design-ideas list** | A rough list: what features it could have, what it could look like, how users might interact, what existing apps inspire you | ☁️ GitHub |
| 2 | **Mood board** ([how-to](/sd/C04/Mood%20Boards)) | Visual look-and-feel — colours, typography, UI patterns, screenshots of apps that inspire you | ☁️ GitHub |
-| 3 | **Brainstorm** | A timed (10–15 min) burst — quantity over quality, no filtering — then group the ideas into themes | ☁️ GitHub |
-| 4 | **Mind map** | Your solution at the centre; branch out to feature areas → specific functions → design choices | ☁️ GitHub |
-| 5 | **Design sketches** | 2–3+ annotated screen layouts — focus on layout, navigation flow, key interactions | ☁️ GitHub |
+| 3 | **Brainstorm** ([how-to](/sd/C04/Brainstorming)) | A timed (10–15 min) burst — quantity over quality, no filtering — then group the ideas into themes | ☁️ GitHub |
+| 4 | **Mind map** ([how-to](/sd/C04/Mind%20Mapping)) | Your solution at the centre; branch out to feature areas → specific functions → design choices | ☁️ GitHub |
+| 5 | **Design sketches** ([how-to](/sd/C04/Design%20Sketches)) | 2–3+ annotated screen layouts — focus on layout, navigation flow, key interactions | ☁️ GitHub |
| — | **Complete design pack** | Steps 1–5 compiled and annotated | 🖨️ Portfolio |
Each ideation tool is a **different lens on the same design problem** — not five copies of the same idea. Quick and clear beats polished: *ideas, not art.*
/dev/null .. sd/C04/Design Sketches.md
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+> **DRAFT** — under teacher review.
+
+# Design Sketches
+
+The Hamilton and Alexandra College · Year 12 · 2026
+
+Design sketches are the fourth ideation tool in your [C4-1 design pack](/sd/C04/C4-1%20Checkpoint%20-%20Design%20Pack). Your mood board set the *feel* and your mind map sorted the *features* — now you decide **where things go on the screen**.
+
+> [!TIP]
+> **You don't need to be able to draw.** A sketch is rough boxes and labels. Clarity beats art — quick lines are enough.
+
+---
+
+## What is a design sketch?
+
+A quick, rough drawing of a screen — often called a **wireframe**. It shows:
+
+- the **layout** — where the title, buttons, menus, lists and text sit
+- the **navigation** — how a user moves from one screen to the next
+
+A sketch is **not** the final design and **not** finished art. It answers one question: *"What goes where, and how does the user get around?"*
+
+## Keep it low-fi
+
+Rough is the point. Grey boxes and labels are fast to draw and fast to change, so you can try several layouts before committing. Sketch **2–3 different screens** (e.g. the home screen, the main action screen, a list/settings screen) and show how they connect.
+
+---
+
+## Annotations are what earn the marks
+
+A bare sketch sits at the bottom of the rubric. **Annotations** lift it — and the same identify → explain → justify ladder from your other design work applies here:
+
+![Annotated low-fi wireframe of a StudyStreak screen, with callouts at identify, explain and justify depth](Design%20Sketches/annotated-wireframe.png?width=720)
+
+- **Identify** (band 5) — name what each element *is*.
+- **Explain** (band 7) — its appearance *and* what it does / why it's placed there.
+- **Justify** (band 9) — *why this choice over an alternative*, linked to your users and SRS.
+
+The justify-level callout above ("a growing plant over a leaderboard, because competition raises stress") is the kind of reasoning that separates 7–8 from 9–10.
+
+---
+
+## Tools
+
+- **Excalidraw in Obsidian** (see IT to install) — has **wireframing libraries** (a UX/wireframe kit and a Lo-Fi kit) so you can drag in ready-made screen parts.
+- **Paper and pencil** is completely fine — take a photo and commit it.
+
+> [!IMPORTANT]
+> If you paste a **real app's screenshot** into a sketch as reference, you must **credit it** — crediting assets is compulsory (see the format on the [Mood Boards](/sd/C04/Mood%20Boards) page). Your own drawn wireframes need no credit.
+
+---
+
+## Your turn
+
+1. Choose **2–3 key screens** of your software.
+2. Sketch simple layouts — boxes and labels, low-fi.
+3. **Label** important elements (search bar, save button, list…).
+4. Show the **navigation** between screens.
+5. **Annotate** — and push at least one annotation to the *justify* level (name the alternative you rejected and why).
+
+Commit your sketches to GitHub and add them to your printed design pack.
+
+---
+
+## Check Your Understanding
+
+1. What two things does a design sketch show?
+>| ### Answer
+>| The **layout** (where elements go) and the **navigation** (how the user moves between screens).
+
+2. Why sketch low-fi (rough) rather than detailed?
+>| ### Answer
+>| Rough sketches are fast to draw and fast to change, so you can try several layouts before committing — and you focus on layout/flow, not pixels.
+
+3. Which annotation depth separates a 7–8 sketch from a 9–10 one?
+>| ### Answer
+>| **Justify** — explaining *why* a choice was made over an alternative, linked to your users/SRS (not just identifying or describing the element).
+
+---
+
+## See also
+
+- [Mind Mapping](/sd/C04/Mind%20Mapping) — the step before this one
+- [Mood Boards](/sd/C04/Mood%20Boards) · [Brainstorming](/sd/C04/Brainstorming) · [C4-1 Checkpoint — Your Design Pack](/sd/C04/C4-1%20Checkpoint%20-%20Design%20Pack)
+
+---
+
+← Back to [C04 Home](/sd/C04/C04-home) · [VCE Software Development Hub](/sd/VCE%20Software%20Development%20Hub)
/dev/null .. sd/C04/Design Sketches/annotated-wireframe.png
/dev/null .. sd/C04/Mind Mapping.md
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+> **DRAFT** — under teacher review.
+
+# Mind Mapping
+
+The Hamilton and Alexandra College · Year 12 · 2026
+
+Mind mapping is one of the four ideation tools in your [C4-1 design pack](/sd/C04/C4-1%20Checkpoint%20-%20Design%20Pack). If brainstorming is letting ideas fly, **mind mapping is where you give them shape** — take your messy brainstorm and organise it around your project.
+
+---
+
+## What it is, and why
+
+A mind map starts with your **project at the centre** and branches outward into related areas. It helps you:
+
+- **Structure and group** loose ideas
+- **Spot patterns and connections** between features
+- See the **big picture** of your solution at a glance
+
+It's the natural step *after* a brainstorm: the brainstorm gives you the raw ideas, the mind map sorts them.
+
+---
+
+## How to build one
+
+1. Put your **project name in the centre**.
+2. Add **4–6 main branches** — common ones: *Users · Key features · Visual style · Technology · Wellbeing/Goals · Problems to solve*.
+3. Add **sub-branches** that expand each one.
+4. Use colour or grouping if it helps you think.
+
+Use Excalidraw in Obsidian (see IT to install), or paper and markers.
+
+---
+
+## StudyStreak example
+
+```mermaid
+flowchart LR
+ C(("StudyStreak"))
+ C --- U["Users"]
+ C --- F["Features"]
+ C --- V["Visual style"]
+ C --- W["Wellbeing"]
+ C --- T["Technology"]
+ U --- U1["senior students"]
+ U --- U2["busy · easily stressed"]
+ F --- F1["one-tap log a session"]
+ F --- F2["streak + growing plant"]
+ F --- F3["weekly wind-down summary"]
+ V --- V1["calm palette"]
+ V --- V2["rounded cards · whitespace"]
+ W --- W1["break reminders"]
+ W --- W2["protect downtime"]
+ T --- T1["phone app"]
+ T --- T2["data stored on device"]
+```
+
+See how the **Features** and **Wellbeing** branches grew straight out of the brainstorm themes? That's the mind map doing its job — turning a list into a structure.
+
+---
+
+## Your turn
+
+1. Project name in the centre.
+2. Add your 4–6 main branches.
+3. Expand each with sub-branches — pull the strongest ideas from your brainstorm.
+4. Look for connections you hadn't noticed.
+
+Commit your mind map to GitHub and add it to your printed design pack.
+
+---
+
+## Check Your Understanding
+
+1. What goes in the **centre** of a mind map?
+>| ### Answer
+>| Your project (the software solution). Everything branches out from there.
+
+2. How does a mind map relate to your brainstorm?
+>| ### Answer
+>| It's the next step — it takes the loose brainstorm ideas and gives them structure, grouping them under main branches.
+
+3. Name three main branches you might use.
+>| ### Answer
+>| Any of: Users, Key features, Visual style, Technology, Wellbeing/Goals, Problems to solve.
+
+---
+
+## See also
+
+- [Brainstorming](/sd/C04/Brainstorming) — the step before this one
+- [Design Sketches](/sd/C04/Design%20Sketches) — turn your mapped features into screen layouts
+- [Mood Boards](/sd/C04/Mood%20Boards) · [C4-1 Checkpoint — Your Design Pack](/sd/C04/C4-1%20Checkpoint%20-%20Design%20Pack)
+
+---
+
+← Back to [C04 Home](/sd/C04/C04-home) · [VCE Software Development Hub](/sd/VCE%20Software%20Development%20Hub)
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