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C01
AI Disclosure
C01-home
Critical Path
Essential Terms
Mr Chen's SAT GitHub Projects
Overflow
Problem-Solving Methodology
Roadmap View vs Gantt Chart
TELOS Feasibility
Testing vs Validation vs Evaluation
C02
Building Your C2-1 Poster
C02-home
Context Diagram
Context Diagram vs Data Flow Diagram
Data Collection Methods
Data Flow Diagram
Essential Terms
Excalidraw Diagram Starters
Explaining vs Describing Your Data Collection
Hand-Drawing Cheat-Sheet
Use Case Diagram
User Stories and MoSCoW
What Is an Entity
C03
Analytical Tools Template Guide
C03-home
Essential Terms
Evaluating Your Own Questions
Functional vs Non-Functional Requirements
Scope vs Constraints
Technical Environment — Five Categories
C04
Activity - Hot Cross Bun Matrix
Brainstorming
C04-home
C4-1 Checkpoint - Design Pack
C4-2 Checkpoint - Evaluation Matrix
CHOICE Headphones - Spotting Efficiency and Effectiveness
Design Sketches
Designing an Evaluation Matrix
Efficiency vs Effectiveness
Essential Terms
Evaluation Criteria and the SRS
Evaluation vs Testing
Mind Mapping
Mood Boards
C05
Annotated Mock-up in Excalidraw
C04 to C05 - Choose then Detail
C05-home
Connect the Dots
Creative Thinking for Your Godot Project
Data Dictionary
Design Principles
Design Principles vs UX Characteristics
Essential Terms
From SRS to Detailed Designs - Data and Logic
From SRS to Detailed Designs - Mock-ups
IPO Charts - Process Means Steps
Object Descriptions and Class Diagrams
Plan B Contingency Table
Plan B Ready
Shoulders of Giants
Sketch vs Mock-up
The Annotation Verb Ladder
UX Characteristics
VCAA Pseudocode Not Python
C06
C06-home
Control Structures
Data Sources
Data Structures
Data Type Characteristics
Data Types
Essential Terms
Functions and Methods
GUI and Controls
Instructions and Operators
Local and Global Variables
OOP Concepts
C07
C07-home
Essential Terms
Internal Documentation
Naming Conventions
Validation Techniques
C08
C08-home
Contingency Planning
Debugging with Breakpoints in Godot
Debugging with Tetris
Essential Terms
Godot Debugging Tools
Modifying Designs with Annotations
Software Testing Hierarchy
Testing Tables and Corrections
Types of Test Data
Updating Evaluation Criteria
C09
Beta Test Execution
Beta Testing Case Study Pocket Prep
Beta Testing Plan Example Godot Tetris
Beta Testing Plan Template
Beta Testing Plan Three Levels
Beta Testing Report Examples
Beta Testing Report Guide
C09-home
Data Collection Examples
Data Collection Methods
Data Collection Template
Essential Terms
Priority Matrix
Software Modifications Mindmap
Test Scenario FitTrack
Test Scenario Template
The Four-Step Beta Testing Journey
Timeline and Resource Considerations
C10
C10-home
Development Process Portfolio
Essential Terms
Future Evaluation Strategy
Project Plan Effectiveness
Reading a Git Log
Recording Project Progress
Tracking Plan Changes
C2 and C3 Assessment Explained
C4 Design Ideas and Evaluation Explained
Resources
C01-Resources
C02-Resources
C03-Resources
C04-Resources
C05-Resources
C06-Resources
C07-Resources
C08-Resources
C09-Resources
C10-Resources
SAT-Tools
Test-Excalidraw-Embed
U4O2 Cyber Security — Booklet 1 Videos
VCE Software Development Hub
An Otter Wiki
sd
C06
Page Index - C06
Toggle page headings
C
C06-home
Foundations
Using these pages for your checkpoint
How the codes work
Reasoning-verb ladder (internal documentation codes)
Code → page lookup
Example code
Control Structures
C625 — Sequence
C626 — Selection
If
If … Then … Else (chained selection)
Switch or Case (match)
Myki example
C632 — Iteration / repetition
While …
Do … While
Repeat … Until
For … Next
For … In
Myki example
Check Your Understanding
D
Data Sources
The three sources
TXT in Godot
CSV in Godot
XML in Godot
C644 — Uses appropriate types, structures and sources
C645 — Why these data sources
C657 and C658 — Range, and the full explanation
Check Your Understanding
Data Structures
C635 — Arrays
C636 — Records
C638 — Why these types and structures
Check Your Understanding
Data Type Characteristics
Data Types
C613 — Text data
Character
String
C614 — Numeric data
Integer
Floating point
C615 — Boolean data
Spot them in a studied project
Date/time
C629 — Why these data types
Check Your Understanding
E
Essential Terms
Language and execution
Operators
Control structures
Variables and constants
Data types
Data structures
Data sources
Functions and methods
OOP features
See also
F
Functions and Methods
C641 — Functions
C642 — Methods
Check Your Understanding
G
GUI and Controls
C627 — Graphical user interfaces
C633 — Relevant GUI controls
Check Your Understanding
I
Instructions and Operators
C611 — Instructions
C612 — Arithmetic operators
C623 — Logical operators
C624 — Conditional operators
Check Your Understanding
L
Local and Global Variables
C621 — Local variables
C631 — Global variables
C622 — Constants
C628 and C634 — choosing the right data type
Check Your Understanding
O
OOP Concepts
C651 — Classes and C652 — Objects
C653 — Abstraction
C654 — Encapsulation
C643 — Access modifiers
C655 — Generalisation
C656 — Inheritance
Check Your Understanding
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