Commit 6017dc
2026-08-03 07:47:46 lisa: Add U4O2 Booklet 1 video page; link from SD hub Five home-study videos for Booklet 1 (Investigate), published unlisted. Pause points and model answers are taken from the narration scripts and caption tracks, not estimated. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>| /dev/null .. sd/U4O2 Cyber Security — Booklet 1 Videos.md | |
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| + | # 🎬 U4O2 Cyber Security — Booklet 1 Videos |
| + | |
| + | Five short videos for **Booklet 1 — Investigate**, the first of the three U4O2 cyber security booklets. We don't have class time for this part, so you're doing it at home — but do it the way we'd do it together. |
| + | |
| + | **45:47 of playback all up**, plus your own writing time. Video 1 suggests splitting them over two sittings. Watch them **in order** — each one hands the next one something. |
| + | |
| + | Across the three booklets you're playing a security consultant hired by a game studio: **investigate** (what does this organisation do, and what's wrong?), **judge** (how good are its practices, and what could they cost?), **advise** (what should it do, and why?). Those are the same three parts as your SAC, in the same order. |
| + | |
| + | > [!TIP] |
| + | > **Don't just press play.** Before you start: Booklet 1 open, printed or on a second screen. A pen. Two highlighters, one green and one orange. |
| + | > |
| + | > For each video: read the **🎯 Watch for** line first, keep the **✍️ Before you play** artefact beside you, actually stop at the **⏸** marks and write, then do the **Check Your Understanding** questions from memory. Unfold (`▸`) only after you've answered. |
| + | > |
| + | > The writing is the learning. Watching someone else write is not. |
| + | |
| + | --- |
| + | |
| + | ## 1. How You're Marked: The Verb Ladder |
| + | |
| + | Booklet 1, section 1 · 6:28 |
| + | |
| + | **🎯 Watch for:** why two students who know *exactly the same facts* can finish four marks apart. The whole video is one fact from the case — "PixelForge uses MFA" — written five ways. Listen for the formula in the margin. |
| + | |
| + | **📊 The ladder — same fact, five very different marks** |
| + | |
| + | ```mermaid |
| + | flowchart BT |
| + | R1["1 · Identify<br/>PixelForge uses MFA"] |
| + | R2["2 · Outline<br/>+ what it actually means"] |
| + | R3["3 · Explain<br/>+ 'so' — the mechanism"] |
| + | R4["4 · Analyse<br/>+ a second case fact held against it"] |
| + | R5["5 · Link to goals<br/>+ a named goal + a finished because"] |
| + | R1 --> R2 --> R3 --> R4 --> R5 |
| + | ``` |
| + | |
| + | {{Video|src=https://www.youtube.com/watch?v=xgEIwztv7t4}} |
| + | |
| + | **✍️ Before you play:** Booklet 1 open at the table on page 2, pen in hand. |
| + | |
| + | **⏸ Pause and do** |
| + | |
| + | - **4:34** (20s) — Take this fact, quoted from the case: *there is no schedule for checking logs; in fact, login logs are switched off to save storage space.* Write it at **rung 3**, then write it again at **rung 5**. For rung 5 use the goal *keep player trust*. Two sentences each is plenty. |
| + | >| ### What a rung 3 looks like |
| + | >| PixelForge switches its login logs off to save storage, **so** there is no record of who signed in or from where. This means an account takeover can happen without the studio being able to detect it. |
| + | >| |
| + | >| If your sentence has a *"so"* or a *"this means"* in it, you're on rung 3. If it just says the logs are off, you're on rung 1. |
| + | |
| + | >| ### What a rung 5 looks like |
| + | >| Switching login logs off leaves PixelForge unable to see who accessed which account, so a breach can run unnoticed — as it did in Season 9, when the studio learned the true size of the hijack from an angry Discord thread rather than its own systems. This directly threatens the goal of **keeping player trust**, because without logs PixelForge could not identify the 800 affected accounts and had to force a password reset on every player, publicly admitting it did not know who had been hurt. |
| + | >| |
| + | >| Not the exact words — three things: **a case detail, a named goal, and a because that finishes.** |
| + | |
| + | **Check Your Understanding** |
| + | |
| + | 1. Write the rung 5 formula from memory. |
| + | >| ### Answer |
| + | >| **Rung 5 = rung 4 + a goal + a because.** Name the *specific published goal* it touches — not "problems for the business" — and finish the because: what happens, to what, and why the organisation should care. |
| + | |
| + | 2. Which single word does the work at rung 3? |
| + | >| ### Answer |
| + | >| **"So."** It turns a fact into a consequence. ("This means" does the same job.) |
| + | |
| + | 3. What makes a strong *because* longer than a weak one? |
| + | >| ### Answer |
| + | >| Not padding — it's longer because it actually says something. The weak version stops at "which could cause problems"; the strong one names what happens and to whom. |
| + | |
| + | --- |
| + | |
| + | ## 2. The PixelForge Case: A Guided First Read |
| + | |
| + | Booklet 1, section 2 · 11:06 |
| + | |
| + | **🎯 Watch for:** the four published goals — they're the spine of the entire outcome, and every later answer hangs off one of them. Also listen for the one sentence worth quoting **word for word** in the SAC. |
| + | |
| + | > [!NOTE] |
| + | > **This video does not replace reading the case.** Read section 1 of your booklet yourself first, with the two highlighters — green for what PixelForge does well, orange for what worries you. About ten minutes. *Then* play this and check your marks against mine. |
| + | |
| + | {{Video|src=https://www.youtube.com/watch?v=dLBMh6IaDdE}} |
| + | |
| + | **✍️ Before you play:** the case marked up in green and orange, from your own first read. |
| + | |
| + | **⏸ Pause and do** |
| + | |
| + | - **8:38** (25s) — You've just heard the Season 9 incident in full. Use the move from video 1: name a goal, and finish the because. |
| + | >| ### The shape you're aiming for |
| + | >| A quoted case fact → what it let happen → **the named goal it threatens** → why that matters to this studio specifically. Season 9 is the richest example in the case because the breach *and* the failure to detect it both land on the same goal. |
| + | |
| + | **Check Your Understanding** |
| + | |
| + | 1. Why does the player base turn this from a business case into a *security* case? |
| + | >| ### Answer |
| + | >| Most of the ~600,000 players are **13–17 years old**, and every account stores a username, email address, date of birth and purchase history. That's minors' personal data. |
| + | |
| + | 2. Which single fact is most worth quoting word for word? |
| + | >| ### Answer |
| + | >| That Stackline's game traffic, **including usernames and passwords at login, travels over the internet unencrypted.** Quote it exactly — paraphrasing costs you the precision. |
| + | |
| + | 3. How did a bad incident become a *worse* one in Season 9? |
| + | >| ### Answer |
| + | >| The breach: attackers on public Wi-Fi intercepted unencrypted logins. The escalation: because **login logs were switched off**, PixelForge couldn't tell who had been affected — so it had to reset every player's password and admit publicly that it didn't know who was hurt. |
| + | |
| + | --- |
| + | |
| + | ## 3. Part A — Goals, Objectives & Sourcing |
| + | |
| + | Booklet 1, Part A · 6:41 |
| + | |
| + | **🎯 Watch for:** the part most students throw marks away on, because it looks like the boring bit before the security content. Listen for the one-line principle: *a list of problems is just a list; advice is a problem connected to a goal.* |
| + | |
| + | {{Video|src=https://www.youtube.com/watch?v=fN9I2BELMas}} |
| + | |
| + | **✍️ Before you play:** Drills A1 and A2 open. |
| + | |
| + | **⏸ Pause and do** |
| + | |
| + | - **1:44** (20s) — **Drill A1.** Row one is done for you. Complete the other three: a case fact, then a consequence that lands on the goal. Case facts only, nothing from outside it. |
| + | >| ### Sample lines |
| + | >| **Eight-week seasons:** a breach mid-cycle forces unplanned emergency work that eats the release window. |
| + | >| |
| + | >| **Fair play:** unencrypted traffic and hardcoded keys enable account theft and cheating — a leaderboard and a store anyone can forge. |
| + | >| |
| + | >| **Console launch:** handing source code to an external studio, while access management is already sloppy, multiplies exposure. |
| + | >| |
| + | >| **The band-5 move almost nobody makes:** the deadline culture protecting goal 2 — *"after the next update ships"* — is the exact reason the encryption fix kept slipping, which broke goal 3. **One of their goals is eating another one.** If you can see that and say it, you're writing at band 5. |
| + | |
| + | - **4:38** (25s) — **Drill A2.** Both columns, pros and cons, case facts only. Then one sentence: *developing the console port, in-house or externally, would help PixelForge meet its goal of ___, but risks ___, because ___.* **Keep that sentence** — Booklet 3 upgrades it into a full recommendation. |
| + | >| ### The model sentence |
| + | >| Developing the console port externally would help PixelForge meet its goal of launching on consoles next year without growing the team, but risks exposing Stackline's source code to a studio whose security habits it does not control, because handing over full code access repeats the failure that left ex-contractors inside the repository — access granted, never governed. |
| + | >| |
| + | >| **If you argued for in-house, you are not wrong.** Either choice scores. The marks live in the *because*, and the because has to be a case fact, not an opinion. |
| + | |
| + | **Check Your Understanding** |
| + | |
| + | 1. Goal or objective — which is which? |
| + | >| ### Answer |
| + | >| A **goal** says *where*: reach one million active players. An **objective** says *how much, by when*: grow to 700,000 players by June. If a question asks about objectives and you write goals, you've answered a different question. |
| + | |
| + | 2. What turns a list of problems into advice? |
| + | >| ### Answer |
| + | >| Attaching each problem to one of the organisation's **own published goals**. Hand a client a list of problems and you've given them a list; hand them a problem attached to their goal and you've given them advice. |
| + | |
| + | 3. Name the six trade-offs examiners expect for the in-house vs external decision. |
| + | >| ### Answer |
| + | >| **Control and oversight · cost · expertise · speed · security · knowledge and IP.** That table is general knowledge — what turns it into marks is anchoring each one to a case fact. |
| + | |
| + | --- |
| + | |
| + | ## 4. Part B — The Six Security Controls |
| + | |
| + | Booklet 1, Part B · 7:45 |
| + | |
| + | **🎯 Watch for:** the most learnable part of the whole outcome — the list is fixed and it's short. Then listen for the most useful sentence in Part B: **"Partial, because…" is where top marks live.** |
| + | |
| + | > [!TIP] |
| + | > Try to name all six *before* you unfold this. Struggling to recall is worth far more than reading the list a second time. |
| + | |
| + | >| ### The six controls |
| + | >| 1. **Version control & code repositories** — every change tracked and reversible |
| + | >| 2. **Robust identity and access management (IAM)** — right people, right access, *and revoking it when people leave* |
| + | >| 3. **Encryption** — in transit (HTTPS/TLS) *and* at rest (databases, disks) |
| + | >| 4. **Code review** — a second programmer reads every change before it merges |
| + | >| 5. **Regular updates and patches** — on a schedule, covering everything you run |
| + | >| 6. **Separated development, testing and production environments** — three walls, so a test explosion can't touch real players |
| + | |
| + | {{Video|src=https://www.youtube.com/watch?v=HrjG2kXbztg}} |
| + | |
| + | **✍️ Before you play:** Drill B1 open. |
| + | |
| + | **⏸ Pause and do** |
| + | |
| + | - **4:07** (15s) — Look away from the screen and name all six controls from memory. Actually look away. |
| + | |
| + | - **5:18** (25s) — **Drill B1, the controls audit.** Rate PixelForge on each control: **✓** in place · **◐** partial · **✗** absent. Every rating needs **evidence from the case**. |
| + | >| ### Why this drill is worth doing properly |
| + | >| A rating you argued for will stick; one you copied off the slide won't. And note which rating is hardest: a **✓** or **✗** needs one fact — quote it and move on. A **◐ partial** needs *two* facts and a judgement: the half that works, the half that doesn't, and why the gap matters. That's why partial is where the top marks live. |
| + | |
| + | **Check Your Understanding** |
| + | |
| + | 1. Which control does everyone forget half of? |
| + | >| ### Answer |
| + | >| **IAM** — people remember strong passwords, MFA and role-based access, and forget **revoking access when people leave**. That omission is the whole ex-contractor problem at PixelForge. |
| + | |
| + | 2. Encryption has two flavours and you need both. Name them and what each protects. |
| + | >| ### Answer |
| + | >| **In transit** (HTTPS/TLS — the padlock in your browser) protects data moving across the network. **At rest** (encrypted databases and disks) protects data sitting on storage. |
| + | |
| + | 3. Why is "partial" the most valuable rating to be able to write? |
| + | >| ### Answer |
| + | >| Because it's the only one that forces two facts plus a judgement — the working half, the failing half, and why the gap matters. That's analysis, not identification. |
| + | |
| + | --- |
| + | |
| + | ## 5. Parts C & D — Ten Risks & a Band-5 Paragraph |
| + | |
| + | Booklet 1, Parts C and D · 13:47 |
| + | |
| + | **🎯 Watch for:** the longest video, with two jobs — the ten risk types, then the move that actually shifts your score: writing them up as a paragraph. Listen for the exam-saver: **there is no eleventh card.** |
| + | |
| + | > [!TIP] |
| + | > **Ten is too many to hold. Hold four clusters — 3, 2, 2, 3.** |
| + | |
| + | ```mermaid |
| + | flowchart LR |
| + | T(("10 risk types")) |
| + | T --> C1["Outside<br/>connections · 3"] |
| + | T --> C2["Software<br/>hygiene · 2"] |
| + | T --> C3["People and<br/>access · 2"] |
| + | T --> C4["Development<br/>habits · 3"] |
| + | ``` |
| + | |
| + | >| ### All ten, by cluster |
| + | >| **Outside connections:** use of APIs · man-in-the-middle (MITM) attacks · software acquired from third parties |
| + | >| |
| + | >| **Software hygiene:** malware · unpatched software |
| + | >| |
| + | >| **People and access:** poor identity and access management practices · insider threats |
| + | >| |
| + | >| **Development habits:** ineffective code review practices · combined development, testing and production environments · cybersecurity incidents |
| + | |
| + | {{Video|src=https://www.youtube.com/watch?v=eoZNudAoHVU}} |
| + | |
| + | **✍️ Before you play:** Drill C1 open, and a separate sheet for the exit questions. |
| + | |
| + | **⏸ Pause and do** |
| + | |
| + | - **4:23** (20s) — Look away and name all ten, cluster by cluster: outside connections, software hygiene, people and access, development habits. Three, two, two, three. |
| + | |
| + | - **6:22** (25s) — **Drill C1, the core drill of the booklet.** Four problems from the case. For each: **quote the fact · name the risk type · state what could happen · name the goal it threatens.** Four columns, and the fourth is the one that scores. |
| + | >| ### The standard to aim for |
| + | >| **Four complete rows beat eight thin ones every time.** |
| + | >| |
| + | >| *Band 2:* "contractors keep access" / IAM / "someone could get in" / — nothing in the goal column. |
| + | >| |
| + | >| *Band 5:* the quoted fact, the named risk type, a specific consequence, **and the named goal it threatens.** The gap between those two is the fourth column. |
| + | |
| + | - **11:42** (15s) — The exit questions, on a separate sheet. Give these a proper go. |
| + | |
| + | **Check Your Understanding** |
| + | |
| + | 1. You meet a problem in a case that doesn't fit any of the ten. What do you do? |
| + | >| ### Answer |
| + | >| **There is no eleventh card.** Describe the mechanism and map it onto the nearest existing risk type — don't invent a new category. |
| + | |
| + | 2. Which cluster is "PixelForge to the letter", and why? |
| + | >| ### Answer |
| + | >| **Development habits.** All three apply: the code review rule exists but reviews are rubber stamps; development, testing and production share one server; and Season 9 is a cybersecurity incident in its own right. |
| + | |
| + | 3. What are the four columns of a band-5 risk row? |
| + | >| ### Answer |
| + | >| **Quote the fact · name the risk type · state what could happen · name the goal it threatens.** Miss the fourth and you cap yourself in the middle bands. |
| + | |
| + | --- |
| + | |
| + | ## What's next |
| + | |
| + | Booklets 2 (**Judge**) and 3 (**Advise**) have their own five-video sets — links will appear here once they're published. |
| + | |
| + | --- |
| + | |
| + | ## Related pages |
| + | |
| + | - [VCE Software Development Hub](/sd/VCE%20Software%20Development%20Hub) |
| + | - [C2 and C3 Assessment Explained](/sd/C2%20and%20C3%20Assessment%20Explained) |
| + | - [C4 Design Ideas and Evaluation Explained](/sd/C4%20Design%20Ideas%20and%20Evaluation%20Explained) |
| + | |
| + | --- |
| + | |
| + | *Narration in these videos is a synthetic voice, not a recording. Mascot illustrations after Dorothy Wall (1894–1942), public domain in Australia.* |
| sd/VCE Software Development Hub.md .. | |
| @@ 11,6 11,12 @@ | |
| - [C2+C3 Assessment Explained](/sd/C2%20and%20C3%20Assessment%20Explained) — four short videos walking through the C2-1, C2-2, C3-1 and C3-2 assessment formats | |
| - [C4 Design Ideas and Evaluation Explained](/sd/C4%20Design%20Ideas%20and%20Evaluation%20Explained) — two short videos on the C4-1 design pack and C4-2 evaluation matrix | |
| + | ## 🔒 Unit 4 Outcome 2 — Cyber security |
| + | |
| + | Home-study video series for the U4O2 booklets. Watch in order, with the booklet open. |
| + | |
| + | - [U4O2 Cyber Security — Booklet 1 Videos](/sd/U4O2%20Cyber%20Security%20%E2%80%94%20Booklet%201%20Videos) — five videos (45:47) on the verb ladder, the PixelForge case, the six security controls and the ten risk types |
| + | |
| ## SAT (School-Assessed Task) — Checkpoints | |
| - [C01 — Design Brief & Project Management](/sd/C01/C01-home) | |
