# Brainstorming

The Hamilton and Alexandra College · Year 12 · 2026

Brainstorming is one of the four ideation tools in your [C4-1 design pack](/sd/C04/C4-1%20Checkpoint%20-%20Design%20Pack). You already know *what* it is — the skill that scores marks is doing it **well**: chase quantity, switch your judgement off, then find the themes.

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## What makes a good brainstorm

- **Quantity over quality** — wild, silly, half-formed ideas are all welcome. Volume is the point.
- **No judging during the session** — don't filter, don't say "that won't work." Capture *everything*.
- **Build on ideas** — one idea sparks the next.
- **Timebox it** — 10–15 minutes of fast output beats an hour of overthinking.
- **Then group into themes** — the raw list is only useful once you've organised it.

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## How to run yours

1. Write your **project goal** as a "How might we…?" question at the top of the page.
2. Set a **timer for 10–15 minutes**.
3. **Dump every idea.** No filtering, no editing, no "that's silly."
4. When the timer stops, **group related ideas** and circle the **2–3 strongest themes** to carry into your mind map.

Use a mini-whiteboard, A3 paper, or Excalidraw in Obsidian — whatever lets you write fast.

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## StudyStreak example

**How might we help students keep studying without burning out?**

*Raw dump (timer on — no filtering):*

> pomodoro timer · streak counter · a plant that grows as you study · mood check-in · "you've done enough today" nudge · lock-out after 9pm · study-with-friends room · badges · confetti · gentle reminder to take a break · one-tap "start studying" · weekly wind-down summary · soundscapes · leaderboard · screen-time guardrails · reward downtime, not just study

*Then group into themes (and circle the strongest):*

- 🟢 **Gentle motivation** — streak counter, growing plant, weekly summary ✅
- 🟢 **Low-friction logging** — one-tap start, pomodoro timer ✅
- **Wellbeing guardrails** — break reminders, "done enough" nudge, 9pm lock-out
- ~~Competition~~ — leaderboard, badges, confetti *(crossed out — clashes with the calm, non-gamified feeling)*

Notice the last group got **rejected on purpose** — that decision is exactly the kind of thing your C4-1 annotations should justify.

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## Common mistakes

- **Filtering as you go** — it kills your volume. Judge *after* the timer, not during.
- **Stopping at five ideas** — push past the obvious ones; the good stuff usually comes later.
- **Skipping the grouping step** — an ungrouped list isn't finished work.

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## Your turn

1. Write your "How might we…?" question.
2. Timer on — 10–15 minutes, maximum ideas, zero filtering.
3. Group your ideas; circle 2–3 themes.
4. Note one idea you **rejected** and why (great annotation material).

Commit your raw list **and** your themes to GitHub, and add them to your printed design pack.

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## Check Your Understanding

1. Why is the rule "quantity over quality"?
>| ### Answer
>| Volume is where good ideas hide — the obvious ones come first, the strong ones come after you've pushed past them. Judging early stops the flow.

2. What two things do you do *after* the timer stops?
>| ### Answer
>| Group related ideas into themes, and circle the 2–3 strongest to carry forward (into your mind map).

3. Why is it useful to note an idea you *rejected*?
>| ### Answer
>| Naming what you considered and rejected — and why — is exactly the justify-level thinking C4-1 annotations reward.

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## See also

- [Mind Mapping](/sd/C04/Mind%20Mapping) — the next step: give your brainstorm themes some shape
- [Mood Boards](/sd/C04/Mood%20Boards) · [C4-1 Checkpoint — Your Design Pack](/sd/C04/C4-1%20Checkpoint%20-%20Design%20Pack)

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