> **DRAFT** — under teacher review.

# Design Principles

The Hamilton and Alexandra College · Year 12 · 2026

The VCAA study design lists **seven design principles** that influence both the appearance and functionality of a software solution. You need to know all seven by name, understand what each one does, and be able to show where you applied them in your mock-ups and design log.

> [!TIP]
> Design principles are not decoration. Each one must connect to a concrete visual or structural decision in your interface — that's what the annotation rubric is testing.

---

## The seven principles at a glance

| Principle | What it is | What it improves |
|---|---|---|
| Alignment | How elements are positioned relative to each other and the page | Clarity and readability |
| Balance | The distribution of visual weight across the interface — symmetrical or asymmetrical | Attractiveness and usability |
| Contrast | The difference between elements that makes them stand out from each other | Accessibility and readability |
| Space (white space) | The empty areas between and around elements | Clarity, readability, and cognitive load |
| Text formatting | How text appears and is structured — fonts, hierarchy, weight, line spacing | Readability and accessibility |
| Usability | Interface choices that make software easy to operate: consistency, feedback, error prevention, recognition over recall, universal design | Ease of use and error reduction |
| Navigation | How users move through the software — menu structure, breadcrumbs, search, consistent placement | Efficiency and usability |

---

## How to apply each principle

**Alignment**

- Line up elements to a shared grid or edge — left-aligned text feels structured and is easier to scan than centred paragraphs.
- Group related elements so the eye reads them together.

**Balance**

- Symmetrical layouts feel formal and stable; asymmetrical layouts can feel dynamic but need careful visual weight management.
- Avoid clustering all your heavy content (large images, bold text) on one side of the screen.

**Contrast**

- Use dark text on a light background (or vice versa) — this is the single most important accessibility move.
- Use a bright, high-contrast colour for call-to-action buttons so users instantly know what to click.

**Space (white space)**

- Add generous margins and padding around every content block — cramped interfaces feel harder to use than they are.
- Increase line spacing (line height) in body text to about 1.5× the font size.

**Text formatting**

- Use a sans-serif typeface (e.g. Roboto, Open Sans, Inter) for on-screen body text.
- Establish a clear heading hierarchy — H1 for the page title, H2 for sections, H3 for sub-sections — and never skip levels.

**Usability**

- Keep interactive elements consistent: if the primary button is blue on page one, it must be blue everywhere.
- Provide visible feedback for every user action (loading spinner, success message, error highlight).

**Navigation**

- Place your main navigation menu in the same position on every screen.
- For multi-screen software, include a breadcrumb trail or a clearly labelled back button so users always know where they are.

---

## 🎬 Watch — the principles in action

**🎯 Watch for:** balance, contrast, alignment, and space are all shown visually in this video — these four are in the VCAA list. The video does NOT show text formatting, usability, or navigation because it is a graphic/art design montage rather than a software interface walkthrough.

{{Video|src=https://www.youtube.com/watch?v=ZK86XQ1iFVs}}

> [!NOTE]
> This is a general graphic and art design video — it uses the broader "principles of design" canon taught in visual arts and graphic design. Some principles it shows are **not** on the VCAA Software Development list, and three VCAA principles are **not** covered because they are software-specific. Your job in the activity below is to map what you see onto the VCAA seven.

---

## Check Your Understanding

**Question 1 — Video mapping activity**

Watch the video above, then answer: which principles shown are included in the VCAA study design, and which are not?

>| ### Answer
>| **Overlap — shown in the video AND on the VCAA list:**
>| - Balance, Contrast, Alignment, Space (white space)
>|
>| **In the video but NOT on the VCAA list** (art/graphic-design canon):
>| - Emphasis, Movement, Repetition/Pattern, Proportion/Scale, Unity/Harmony, Rhythm
>|
>| **On the VCAA list but NOT covered by this video** (software-specific):
>| - Text formatting, Usability, Navigation
>|
>| So: four principles overlap; the art video adds several extras; VCAA adds three software-specific ones the video skips entirely.

---

**Question 2 — Recall**

Name all seven VCAA design principles from memory (close this page first, then check).

>| ### Answer
>| 1. Alignment
>| 2. Balance
>| 3. Contrast
>| 4. Space (white space)
>| 5. Text formatting
>| 6. Usability
>| 7. Navigation

---

**Question 3 — Accessibility focus**

Which VCAA design principle most directly supports accessibility for a user with low vision, and how would you apply it?

>| ### Answer
>| **Contrast** — a user with low vision relies on a strong difference between text colour and background colour to read content. The practical move is dark text on a light background (or light text on a very dark background). High-contrast call-to-action buttons also help users with colour perception difficulties identify interactive elements at a glance.

---

## See also

- [Design Principles vs UX Characteristics](/sd/C05/Design%20Principles%20vs%20UX%20Characteristics) — design principles vs the 4 UX characteristics
- [UX Characteristics](/sd/C05/UX%20Characteristics)
- [The Annotation Verb Ladder](/sd/C05/The%20Annotation%20Verb%20Ladder) — how to annotate where you applied these
- [C05 Resources](/sd/Resources/C05-Resources)

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