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1 | > **DRAFT** — under teacher review. |
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| 2 | ||||||||
| 3 | # Mind Mapping |
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| 4 | ||||||||
| 5 | The Hamilton and Alexandra College · Year 12 · 2026 |
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| 6 | ||||||||
| 7 | Mind mapping is one of the four ideation tools in your [C4-1 design pack](/sd/C04/C4-1%20Checkpoint%20-%20Design%20Pack). If brainstorming is letting ideas fly, **mind mapping is where you give them shape** — take your messy brainstorm and organise it around your project. |
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| 8 | ||||||||
| 9 | --- |
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| 10 | ||||||||
| 11 | ## What it is, and why |
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| 12 | ||||||||
| 13 | A mind map starts with your **project at the centre** and branches outward into related areas. It helps you: |
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| 14 | ||||||||
| 15 | - **Structure and group** loose ideas |
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| 16 | - **Spot patterns and connections** between features |
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| 17 | - See the **big picture** of your solution at a glance |
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| 18 | ||||||||
| 19 | It's the natural step *after* a brainstorm: the brainstorm gives you the raw ideas, the mind map sorts them. |
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| 20 | ||||||||
| 21 | --- |
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| 22 | ||||||||
| 23 | ## How to build one |
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| 24 | ||||||||
| 25 | 1. Put your **project name in the centre**. |
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| 26 | 2. Add **4–6 main branches** — common ones: *Users · Key features · Visual style · Technology · Wellbeing/Goals · Problems to solve*. |
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| 27 | 3. Add **sub-branches** that expand each one. |
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| 28 | 4. Use colour or grouping if it helps you think. |
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| 29 | ||||||||
| 30 | Use Excalidraw in Obsidian (see IT to install), or paper and markers. |
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| 31 | ||||||||
| 32 | --- |
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| 33 | ||||||||
| 34 | ## StudyStreak example |
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| 35 | ||||||||
| 36 | ```mermaid |
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| 37 | flowchart LR |
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| 38 | C(("StudyStreak")) |
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| 39 | C --- U["Users"] |
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| 40 | C --- F["Features"] |
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| 41 | C --- V["Visual style"] |
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| 42 | C --- W["Wellbeing"] |
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| 43 | C --- T["Technology"] |
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| 44 | U --- U1["senior students"] |
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| 45 | U --- U2["busy · easily stressed"] |
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| 46 | F --- F1["one-tap log a session"] |
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| 47 | F --- F2["streak + growing plant"] |
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| 48 | F --- F3["weekly wind-down summary"] |
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| 49 | V --- V1["calm palette"] |
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| 50 | V --- V2["rounded cards · whitespace"] |
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| 51 | W --- W1["break reminders"] |
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| 52 | W --- W2["protect downtime"] |
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| 53 | T --- T1["phone app"] |
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| 54 | T --- T2["data stored on device"] |
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| 55 | ``` |
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| 56 | ||||||||
| 57 | See how the **Features** and **Wellbeing** branches grew straight out of the brainstorm themes? That's the mind map doing its job — turning a list into a structure. |
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| 58 | ||||||||
| 59 | --- |
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| 60 | ||||||||
| 61 | ## Your turn |
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| 62 | ||||||||
| 63 | 1. Project name in the centre. |
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| 64 | 2. Add your 4–6 main branches. |
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| 65 | 3. Expand each with sub-branches — pull the strongest ideas from your brainstorm. |
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| 66 | 4. Look for connections you hadn't noticed. |
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| 67 | ||||||||
| 68 | Commit your mind map to GitHub and add it to your printed design pack. |
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| 69 | ||||||||
| 70 | --- |
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| 71 | ||||||||
| 72 | ## Check Your Understanding |
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| 73 | ||||||||
| 74 | 1. What goes in the **centre** of a mind map? |
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| 75 | >| ### Answer |
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| 76 | >| Your project (the software solution). Everything branches out from there. |
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| 77 | ||||||||
| 78 | 2. How does a mind map relate to your brainstorm? |
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| 79 | >| ### Answer |
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| 80 | >| It's the next step — it takes the loose brainstorm ideas and gives them structure, grouping them under main branches. |
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| 81 | ||||||||
| 82 | 3. Name three main branches you might use. |
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| 83 | >| ### Answer |
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| 84 | >| Any of: Users, Key features, Visual style, Technology, Wellbeing/Goals, Problems to solve. |
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| 85 | ||||||||
| 86 | --- |
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| 87 | ||||||||
| 88 | ## See also |
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| 89 | ||||||||
| 90 | - [Brainstorming](/sd/C04/Brainstorming) — the step before this one |
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| 91 | - [Design Sketches](/sd/C04/Design%20Sketches) — turn your mapped features into screen layouts |
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| 92 | - [Mood Boards](/sd/C04/Mood%20Boards) · [C4-1 Checkpoint — Your Design Pack](/sd/C04/C4-1%20Checkpoint%20-%20Design%20Pack) |
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| 93 | ||||||||
| 94 | --- |
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| 95 | ||||||||
| 96 | ← Back to [C04 Home](/sd/C04/C04-home) · [VCE Software Development Hub](/sd/VCE%20Software%20Development%20Hub) |
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