<!-- Generated from applied-computing-au vic/unit3-4/sat/C06-2026/C06-Reference-Godot by port-reference-godot-to-wiki.py — do not hand-edit; re-run the port. --> # Instructions and Operators — GDScript **Skill codes on this page** | Code | Level | Skill | |---|---|---| | C611 | 1–2 | instructions | | C612 | 1–2 | arithmetic operators | | C623 | 3–4 | logical operators | | C624 | 3–4 | conditional operators | ## C611 — Instructions **Definition.** A unit of code that can be executed by a compiler or interpreter. Label a short piece of code that *does something*: takes input, calculates, produces output. ```gdscript trips_today += 1 # C611 — instruction: updates the trip counter ``` From a studied project: ```gdscript # connect-go-dots — grid.gd Shared.photo = photo # C611 — instruction: stores the chosen photo ``` **Earns the tick:** any labelled statement that executes and has an effect. This is the floor of the ladder — every student should have it. ## C612 — Arithmetic operators **Definition.** A symbol that performs basic mathematical operations such as addition, subtraction, multiplication and division. GDScript: `+` `-` `*` `/` `%` (remainder) and `**` (power). ```gdscript # C612 — arithmetic operators var total: float = fare * trips + 0.50 # * multiply, + add var change: float = payment - total # - subtract var per_trip: float = total / trips # / divide var minutes_left: int = seconds % 60 # % remainder ``` **In tile-matching-game** (`game.gd`) — working out the board: ```gdscript # tile-matching-game — game.gd var total_cards := rows * columns # C612 — * multiply if total_cards % 2 != 0: # C612 — % remainder: an odd board cannot hold pairs return pairs_to_find = total_cards / 2 # C612 — / divide (int ÷ int stays int) ``` **Watch:** integer division truncates — `7 / 2` is `3`, but `7.0 / 2` is `3.5`. Being able to say why is C629 territory. ## C623 — Logical operators **Definition.** A Boolean operator used to combine expressions, such as AND, OR. GDScript uses the words `and`, `or`, `not` (the symbols `&&`, `||`, `!` also work — prefer the words). ```gdscript # C623 — logical operators if is_concession and zone <= 2: # and: both must be true fare *= 0.5 if not card_registered or balance < 0.0: # not, or show_warning() ``` **In tile-matching-game** (`game.gd`): ```gdscript # tile-matching-game — game.gd if is_busy or card.is_face_up or card.is_matched: # C623 — or: any reason to ignore the click return if pairs_to_find > 0 and score >= pairs_to_find: # C623 — and: both needed to win message_label.text = "All pairs found in %d turns!" % turns ``` **Earns the tick:** a condition that *combines* expressions. A bare `if balance >= fare:` is C624 only — no logical operator in sight. ## C624 — Conditional operators **Definition.** A symbol used to compare two values within a condition: equals `==`, not equals `!=`, greater than `>`, less than `<`, greater than or equal `>=`, less than or equal `<=`. Used inside selection and iteration conditions to decide whether a branch runs or a loop continues. ```gdscript # C624 — conditional operators if balance >= fare: # >= at least enough money touch_on() elif balance == 0.0: # == exactly empty show_topup_prompt() ``` **In tile-matching-game** (`game.gd`) — the heart of the game is one comparison: ```gdscript # tile-matching-game — game.gd if first_card.pair_id == second_card.pair_id: # C624 — ==: the cards match _handle_match() ``` **Not to be confused with** the ternary conditional *expression* (`0.5 if is_concession else 1.0` in GDScript) — that is shorthand for selection, not a comparison. **Watch:** `=` assigns, `==` compares. GDScript will refuse `if balance = 0.0:` — read the error, don't fight it. ## Check Your Understanding 1. In `if balance >= fare and is_concession:` — which two operator codes could you label, and on which symbols? >| ### Answer >| C624 on `>=` (conditional operator), C623 on `and` (logical operator). 2. Why will `if balance = 0.0:` not run? >| ### Answer >| `=` assigns; comparing needs `==`. Godot reports a parse error. 3. In `total_cards % 2 != 0` — what does `%` do, and which code is it? >| ### Answer >| `%` gives the remainder after division — C612 (arithmetic). The `!=` beside it is C624.
