<!-- Generated from applied-computing-au vic/unit3-4/sat/C06-2026/C06-Reference-Godot by port-reference-godot-to-wiki.py — do not hand-edit; re-run the port. --> # Local and Global Variables — GDScript **Skill codes on this page** | Code | Level | Skill | |---|---|---| | C621 | 3–4 | local variables | | C622 | 3–4 | constants | | C628 | 3–4 | uses data types for local variables | | C631 | 5–6 | global variables | | C634 | 5–6 | uses appropriate data types for global variables | **Definition.** A *variable* stores and labels data to be referenced and manipulated in a program. Its **scope** is the part of the program that can see it. | | Where it is written | Who can see it | |---|---|---| | **Local (C621)** | Inside a function | Only that function | | **Global (C631)** | Outside every function, at script level | Every function in the script | **Quick check:** is the line indented inside a `func`? Local. ## C621 — Local variables **Definition.** Variables defined inside a function that can only be accessed by that function. ```gdscript func calculate_fare() -> void: # C621 — local variable: only calculate_fare() can see it var fare: float = 5.30 balance -= fare ``` Parameters and loop variables are local too — in `connect-go-dots/grid.gd`, the parameter `photo: Texture2D` and the loop variable `button` exist only inside their function. ## C631 — Global variables **Definition.** Variables defined outside any function that can be accessed by all functions throughout the source code. At the script level: ```gdscript extends Control # C631 — global variables: every func in this script can use them var balance: float = 20.00 var is_concession: bool = false ``` Or using `class_name` with `static` for access from other scripts: ```gdscript class_name GlobalVars static var g_var = 20 # C631 — global via class_name ``` An **autoload singleton** is the Godot-idiomatic project-wide global — if you use one, name it as your C631 evidence in validation. **In connect-go-dots** — the autoload in action (`shared.gd`, registered as `Shared`): ```gdscript # connect-go-dots — shared.gd (autoload "Shared") extends Node ## Handed from one screen to the next. Lives on root, so a scene change ## cannot touch it. var photo: Texture2D # C631 — global: both screens use it ``` ```gdscript Shared.photo = photo # C631: grid.gd — one screen writes it %Photo.texture = Shared.photo # C631: detail.gd — the other reads it ``` The `##` comment is model internal documentation: it says *why* the variable lives where it does. ## C622 — Constants **Definition.** A fixed value that, once defined, cannot be altered during the execution of a program. ```gdscript # C622 — constant: the daily cap never changes while the program runs const DAILY_CAP: float = 9.60 ``` **Earns the tick:** `const` used for a value that genuinely never changes, named in CAPITALS. Showing Godot's error when you try to assign to it is a neat validation demo. ## C628 and C634 — choosing the right data type C621/C631 is that the variable **exists**. C628/C634 is that its data type **suits the data** — C628 for locals, C634 for globals. ```gdscript extends Control var trips_today: int = 0 # C634 — int: you cannot take half a trip var balance: float = 20.00 # C634 — float: money needs decimal places var is_concession: bool = false # C634 — bool: only two possible answers var card_id: String = "" # C634 — String: digits never used in a calculation func charge(zone: int) -> void: var fare: float = FARE_TABLE[zone] # C628 — float: fares have cents balance -= fare ``` From tile-matching-game (`deck.gd`): ```gdscript # tile-matching-game — deck.gd var key: String = card["pair"] # C628 — String: the pair label from the CSV ``` **State the data type.** `var trips_today = 0` cannot earn C634 because no data type has been given for the marker to assess. Always write `: int`, `: float`, `: bool` or `: String`. `var trips_today := 0` is acceptable — GDScript works out the type for you — but name it in your comment so the marker can see it: `# C634 — int: you cannot take half a trip`. Types go beyond `int`/`float`/`bool`/`String`: in connect-go-dots the global is `var photo: Texture2D` — same standard, `# C634 — Texture2D: the value is an image`. The **why** in these comments doubles as your reasoning evidence (C629/C638) — see [Data Types](/sd/C06/Data%20Types). ## Check Your Understanding 1. `var speed := 5` at script level — which code does it earn as written, and what more would C634 need? >| ### Answer >| C631 (a global exists). C634 needs the type visible — write `: int`, or name it in the comment — plus the *why*. 2. Are function parameters local or global? >| ### Answer >| Local (C621): they exist only inside their function. 3. What three things make a C622 constant? >| ### Answer >| `const`, a CAPITALS name, and a value that genuinely never changes while the program runs.
