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1 | > **DRAFT** — under teacher review. |
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| 2 | ||||||||
| 3 | # Brainstorming |
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| 4 | ||||||||
| 5 | The Hamilton and Alexandra College · Year 12 · 2026 |
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| 6 | ||||||||
| 7 | Brainstorming is one of the four ideation tools in your [C4-1 design pack](/sd/C04/C4-1%20Checkpoint%20-%20Design%20Pack). You already know *what* it is — the skill that scores marks is doing it **well**: chase quantity, switch your judgement off, then find the themes. |
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| 8 | ||||||||
| 9 | --- |
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| 10 | ||||||||
| 11 | ## What makes a good brainstorm |
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| 12 | ||||||||
| 13 | - **Quantity over quality** — wild, silly, half-formed ideas are all welcome. Volume is the point. |
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| 14 | - **No judging during the session** — don't filter, don't say "that won't work." Capture *everything*. |
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| 15 | - **Build on ideas** — one idea sparks the next. |
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| 16 | - **Timebox it** — 10–15 minutes of fast output beats an hour of overthinking. |
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| 17 | - **Then group into themes** — the raw list is only useful once you've organised it. |
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| 18 | ||||||||
| 19 | --- |
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| 20 | ||||||||
| 21 | ## How to run yours |
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| 22 | ||||||||
| 23 | 1. Write your **project goal** as a "How might we…?" question at the top of the page. |
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| 24 | 2. Set a **timer for 10–15 minutes**. |
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| 25 | 3. **Dump every idea.** No filtering, no editing, no "that's silly." |
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| 26 | 4. When the timer stops, **group related ideas** and circle the **2–3 strongest themes** to carry into your mind map. |
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| 27 | ||||||||
| 28 | Use a mini-whiteboard, A3 paper, or Excalidraw in Obsidian — whatever lets you write fast. |
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| 29 | ||||||||
| 30 | --- |
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| 31 | ||||||||
| 32 | ## StudyStreak example |
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| 33 | ||||||||
| 34 | **How might we help students keep studying without burning out?** |
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| 35 | ||||||||
| 36 | *Raw dump (timer on — no filtering):* |
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| 37 | ||||||||
| 38 | > pomodoro timer · streak counter · a plant that grows as you study · mood check-in · "you've done enough today" nudge · lock-out after 9pm · study-with-friends room · badges · confetti · gentle reminder to take a break · one-tap "start studying" · weekly wind-down summary · soundscapes · leaderboard · screen-time guardrails · reward downtime, not just study |
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| 39 | ||||||||
| 40 | *Then group into themes (and circle the strongest):* |
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| 41 | ||||||||
| 42 | - 🟢 **Gentle motivation** — streak counter, growing plant, weekly summary ✅ |
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| 43 | - 🟢 **Low-friction logging** — one-tap start, pomodoro timer ✅ |
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| 44 | - **Wellbeing guardrails** — break reminders, "done enough" nudge, 9pm lock-out |
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| 45 | - ~~Competition~~ — leaderboard, badges, confetti *(crossed out — clashes with the calm, non-gamified feeling)* |
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| 46 | ||||||||
| 47 | Notice the last group got **rejected on purpose** — that decision is exactly the kind of thing your C4-1 annotations should justify. |
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| 48 | ||||||||
| 49 | --- |
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| 50 | ||||||||
| 51 | ## Common mistakes |
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| 52 | ||||||||
| 53 | - **Filtering as you go** — it kills your volume. Judge *after* the timer, not during. |
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| 54 | - **Stopping at five ideas** — push past the obvious ones; the good stuff usually comes later. |
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| 55 | - **Skipping the grouping step** — an ungrouped list isn't finished work. |
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| 56 | ||||||||
| 57 | --- |
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| 58 | ||||||||
| 59 | ## Your turn |
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| 60 | ||||||||
| 61 | 1. Write your "How might we…?" question. |
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| 62 | 2. Timer on — 10–15 minutes, maximum ideas, zero filtering. |
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| 63 | 3. Group your ideas; circle 2–3 themes. |
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| 64 | 4. Note one idea you **rejected** and why (great annotation material). |
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| 65 | ||||||||
| 66 | Commit your raw list **and** your themes to GitHub, and add them to your printed design pack. |
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| 67 | ||||||||
| 68 | --- |
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| 69 | ||||||||
| 70 | ## Check Your Understanding |
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| 71 | ||||||||
| 72 | 1. Why is the rule "quantity over quality"? |
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| 73 | >| ### Answer |
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| 74 | >| Volume is where good ideas hide — the obvious ones come first, the strong ones come after you've pushed past them. Judging early stops the flow. |
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| 75 | ||||||||
| 76 | 2. What two things do you do *after* the timer stops? |
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| 77 | >| ### Answer |
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| 78 | >| Group related ideas into themes, and circle the 2–3 strongest to carry forward (into your mind map). |
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| 79 | ||||||||
| 80 | 3. Why is it useful to note an idea you *rejected*? |
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| 81 | >| ### Answer |
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| 82 | >| Naming what you considered and rejected — and why — is exactly the justify-level thinking C4-1 annotations reward. |
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| 83 | ||||||||
| 84 | --- |
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| 85 | ||||||||
| 86 | ## See also |
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| 87 | ||||||||
| 88 | - [Mind Mapping](/sd/C04/Mind%20Mapping) — the next step: give your brainstorm themes some shape |
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| 89 | - [Mood Boards](/sd/C04/Mood%20Boards) · [C4-1 Checkpoint — Your Design Pack](/sd/C04/C4-1%20Checkpoint%20-%20Design%20Pack) |
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| 90 | ||||||||
| 91 | --- |
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| 92 | ||||||||
| 93 | ← Back to [C04 Home](/sd/C04/C04-home) · [VCE Software Development Hub](/sd/VCE%20Software%20Development%20Hub) |
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