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1 | > **DRAFT** — under teacher review. |
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| 2 | ||||||||
| 3 | # Design Sketches |
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| 4 | ||||||||
| 5 | The Hamilton and Alexandra College · Year 12 · 2026 |
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| 6 | ||||||||
| 7 | Design sketches are the fourth ideation tool in your [C4-1 design pack](/sd/C04/C4-1%20Checkpoint%20-%20Design%20Pack). Your mood board set the *feel* and your mind map sorted the *features* — now you decide **where things go on the screen**. |
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| 8 | ||||||||
| 9 | > [!TIP] |
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| 10 | > **You don't need to be able to draw.** A sketch is rough boxes and labels. Clarity beats art — quick lines are enough. |
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| 11 | ||||||||
| 12 | --- |
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| 13 | ||||||||
| 14 | ## What is a design sketch? |
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| 15 | ||||||||
| 16 | A quick, rough drawing of a screen — often called a **wireframe**. It shows: |
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| 17 | ||||||||
| 18 | - the **layout** — where the title, buttons, menus, lists and text sit |
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| 19 | - the **navigation** — how a user moves from one screen to the next |
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| 20 | ||||||||
| 21 | A sketch is **not** the final design and **not** finished art. It answers one question: *"What goes where, and how does the user get around?"* |
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| 22 | ||||||||
| 23 | ## Keep it low-fi |
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| 24 | ||||||||
| 25 | Rough is the point. Grey boxes and labels are fast to draw and fast to change, so you can try several layouts before committing. Sketch **2–3 different screens** (e.g. the home screen, the main action screen, a list/settings screen) and show how they connect. |
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| 26 | ||||||||
| 27 | --- |
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| 28 | ||||||||
| 29 | ## Annotations are what earn the marks |
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| 30 | ||||||||
| 31 | A bare sketch sits at the bottom of the rubric. **Annotations** lift it — and the same identify → explain → justify ladder from your other design work applies here: |
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| 32 | ||||||||
| 33 |  |
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| 34 | ||||||||
| 35 | - **Identify** (band 5) — name what each element *is*. |
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| 36 | - **Explain** (band 7) — its appearance *and* what it does / why it's placed there. |
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| 37 | - **Justify** (band 9) — *why this choice over an alternative*, linked to your users and SRS. |
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| 38 | ||||||||
| 39 | The justify-level callout above ("a growing plant over a leaderboard, because competition raises stress") is the kind of reasoning that separates 7–8 from 9–10. |
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| 40 | ||||||||
| 41 | --- |
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| 42 | ||||||||
| 43 | ## Tools |
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| 44 | ||||||||
| 45 | - **Excalidraw in Obsidian** (see IT to install) — has **wireframing libraries** (a UX/wireframe kit and a Lo-Fi kit) so you can drag in ready-made screen parts. |
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| 46 | - **Paper and pencil** is completely fine — take a photo and commit it. |
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| 47 | ||||||||
| 48 | > [!IMPORTANT] |
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| 49 | > If you paste a **real app's screenshot** into a sketch as reference, you must **credit it** — crediting assets is compulsory (see the format on the [Mood Boards](/sd/C04/Mood%20Boards) page). Your own drawn wireframes need no credit. |
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| 50 | ||||||||
| 51 | --- |
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| 52 | ||||||||
| 53 | ## Your turn |
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| 54 | ||||||||
| 55 | 1. Choose **2–3 key screens** of your software. |
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| 56 | 2. Sketch simple layouts — boxes and labels, low-fi. |
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| 57 | 3. **Label** important elements (search bar, save button, list…). |
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| 58 | 4. Show the **navigation** between screens. |
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| 59 | 5. **Annotate** — and push at least one annotation to the *justify* level (name the alternative you rejected and why). |
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| 60 | ||||||||
| 61 | Commit your sketches to GitHub and add them to your printed design pack. |
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| 62 | ||||||||
| 63 | --- |
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| 64 | ||||||||
| 65 | ## Check Your Understanding |
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| 66 | ||||||||
| 67 | 1. What two things does a design sketch show? |
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| 68 | >| ### Answer |
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| 69 | >| The **layout** (where elements go) and the **navigation** (how the user moves between screens). |
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| 70 | ||||||||
| 71 | 2. Why sketch low-fi (rough) rather than detailed? |
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| 72 | >| ### Answer |
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| 73 | >| Rough sketches are fast to draw and fast to change, so you can try several layouts before committing — and you focus on layout/flow, not pixels. |
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| 74 | ||||||||
| 75 | 3. Which annotation depth separates a 7–8 sketch from a 9–10 one? |
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| 76 | >| ### Answer |
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| 77 | >| **Justify** — explaining *why* a choice was made over an alternative, linked to your users/SRS (not just identifying or describing the element). |
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| 78 | ||||||||
| 79 | --- |
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| 80 | ||||||||
| 81 | ## See also |
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| 82 | ||||||||
| 83 | - [Mind Mapping](/sd/C04/Mind%20Mapping) — the step before this one |
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| 84 | - [Mood Boards](/sd/C04/Mood%20Boards) · [Brainstorming](/sd/C04/Brainstorming) · [C4-1 Checkpoint — Your Design Pack](/sd/C04/C4-1%20Checkpoint%20-%20Design%20Pack) |
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| 85 | ||||||||
| 86 | --- |
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| 87 | ||||||||
| 88 | ← Back to [C04 Home](/sd/C04/C04-home) · [VCE Software Development Hub](/sd/VCE%20Software%20Development%20Hub) |
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