Blame
|
1 | <!-- Generated from applied-computing-au vic/unit3-4/sat/C04-2026/C04-essential-terms.md by port-reference-godot-to-wiki.py — do not hand-edit; re-run the port. --> |
||||||
| 2 | # Essential Terms — C04 |
|||||||
| 3 | ||||||||
| 4 | The Hamilton and Alexandra College · Year 12 · 2026 |
|||||||
| 5 | ||||||||
| 6 | A glossary of every term you need to recognise and use correctly across C04. Click a term to expand its definition. If you cannot define a term in your own words, you cannot use it with confidence when it counts. |
|||||||
| 7 | ||||||||
| 8 | ```mermaid |
|||||||
| 9 | flowchart TD |
|||||||
| 10 | R["C04 vocabulary<br/>16 terms"] |
|||||||
| 11 | R --> G0["Ideation techniques<br/>5 terms"] |
|||||||
| 12 | R --> G1["Design ideas<br/>2 terms"] |
|||||||
| 13 | R --> G2["Convergent and divergent thinking<br/>2 terms"] |
|||||||
| 14 | R --> G3["Evaluation criteria<br/>7 terms"] |
|||||||
| 15 | ``` |
|||||||
| 16 | ||||||||
| 17 | *Where the C04 vocabulary sits, and how much of it is in each group — the 4 sections below follow the same order. Revise the heavy groups first.* |
|||||||
| 18 | ||||||||
| 19 | --- |
|||||||
| 20 | ||||||||
| 21 | ## Ideation techniques |
|||||||
| 22 | ||||||||
| 23 | >| ### brainstorming |
|||||||
| 24 | >| A technique that allows for non-judgemental, spontaneous design ideation; ideas should not be rejected too soon. |
|||||||
| 25 | ||||||||
| 26 | >| ### graphic organisers |
|||||||
| 27 | >| Visual methods of organising ideas; can extend upon mind-mapping techniques. |
|||||||
| 28 | ||||||||
| 29 | >| ### mind mapping |
|||||||
| 30 | >| A technique that involves quickly generating and linking ideas together; complements brainstorming. |
|||||||
| 31 | ||||||||
| 32 | >| ### mood boards |
|||||||
| 33 | >| Allow designers to communicate the general feeling of a solution; help to establish the creative direction and potential look and feel of a software solution. |
|||||||
| 34 | ||||||||
| 35 | >| ### sketches and annotations |
|||||||
| 36 | >| Fast tools to brainstorm and communicate ideas visually. |
|||||||
| 37 | ||||||||
| 38 | --- |
|||||||
| 39 | ||||||||
| 40 | ## Design ideas |
|||||||
| 41 | ||||||||
| 42 | >| ### design ideas |
|||||||
| 43 | >| Conceptual solutions or creative approaches intended to address a specific problem or requirement in a design process. |
|||||||
| 44 | ||||||||
| 45 | >| ### pseudocode |
|||||||
| 46 | >| Code that designs algorithms in a clear, human-readable, language-independent format. |
|||||||
| 47 | ||||||||
| 48 | --- |
|||||||
| 49 | ||||||||
| 50 | ## Convergent and divergent thinking |
|||||||
| 51 | ||||||||
| 52 | >| ### convergent thinking |
|||||||
| 53 | >| Involves coming up with a single, well-established answer to a problem; results in design ideas that are based on other, proven ideas. |
|||||||
| 54 | ||||||||
| 55 | >| ### divergent thinking |
|||||||
| 56 | >| Involves exploring many possible solutions using spontaneous, free-flowing techniques; more creative than convergent thinking. |
|||||||
| 57 | ||||||||
| 58 | --- |
|||||||
| 59 | ||||||||
| 60 | ## Evaluation criteria |
|||||||
| 61 | ||||||||
| 62 | >| ### evaluation |
|||||||
| 63 | >| An assessment of whether a solution achieves the goals for which it was originally designed; not the same as testing. |
|||||||
| 64 | ||||||||
| 65 | >| ### evaluation criteria |
|||||||
| 66 | >| Rules set out during design that include effectiveness and efficiency criteria; based on the solution's requirements, which were defined during analysis. |
|||||||
| 67 | ||||||||
| 68 | >| ### effectiveness |
|||||||
| 69 | >| Produces the expected result. |
|||||||
| 70 | ||||||||
| 71 | >| ### effectiveness of a solution |
|||||||
| 72 | >| How well the software works to produce the desired result. |
|||||||
| 73 | ||||||||
| 74 | >| ### efficiency |
|||||||
| 75 | >| Economic use of resources with minimum waste. |
|||||||
| 76 | ||||||||
| 77 | >| ### efficiency of a solution |
|||||||
| 78 | >| Whether the result is produced quickly and simply. |
|||||||
| 79 | ||||||||
| 80 | >| ### usability |
|||||||
| 81 | >| Ease of use to achieve specified goals in terms of efficiency, effectiveness and satisfaction. |
|||||||
| 82 | ||||||||
| 83 | --- |
|||||||
| 84 | ||||||||
| 85 | ## See also |
|||||||
| 86 | ||||||||
| 87 | - [C04 home page](/sd/C04/C04-home) — everything else for this criterion |
|||||||
| 88 | - [Efficiency vs Effectiveness](/sd/C04/Efficiency%20vs%20Effectiveness) — the full VCAA lists: exactly 3 efficiency factors and 11 effectiveness factors; only the ones this glossary defines appear above |
|||||||
