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3a78e1 lisa 2026-08-29 17:10:44
Essential Terms: interactive pages for C01-C10 One mechanism in the shared port script builds all ten glossaries from CXX-2026/CXX-essential-terms.md. Obsidian's [!note]- callouts do not render in OtterWiki, so every page is rebuilt to the C02 click-to-reveal shape (>| ### Term / >| definition): C01 and C03-C08 are new, C09 converts from the non-rendering form, C02 and C10 are regenerated. 258 terms, definitions verbatim from source, sorted into the groups named by each source's own Topics list; the port asserts the grouping covers every term exactly once. Each page opens with a compact vocabulary map and closes on a See also. Seven criterion home pages gain a Foundations link. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01RxqgYbTNNYrPNuko6xfbKs
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<!-- Generated from applied-computing-au vic/unit3-4/sat/C04-2026/C04-essential-terms.md by port-reference-godot-to-wiki.py — do not hand-edit; re-run the port. -->
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# Essential Terms — C04
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The Hamilton and Alexandra College · Year 12 · 2026
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A glossary of every term you need to recognise and use correctly across C04. Click a term to expand its definition. If you cannot define a term in your own words, you cannot use it with confidence when it counts.
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```mermaid
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flowchart TD
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R["C04 vocabulary<br/>16 terms"]
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R --> G0["Ideation techniques<br/>5 terms"]
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R --> G1["Design ideas<br/>2 terms"]
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R --> G2["Convergent and divergent thinking<br/>2 terms"]
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R --> G3["Evaluation criteria<br/>7 terms"]
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```
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*Where the C04 vocabulary sits, and how much of it is in each group — the 4 sections below follow the same order. Revise the heavy groups first.*
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---
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## Ideation techniques
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>| ### brainstorming
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>| A technique that allows for non-judgemental, spontaneous design ideation; ideas should not be rejected too soon.
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>| ### graphic organisers
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>| Visual methods of organising ideas; can extend upon mind-mapping techniques.
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>| ### mind mapping
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>| A technique that involves quickly generating and linking ideas together; complements brainstorming.
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>| ### mood boards
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>| Allow designers to communicate the general feeling of a solution; help to establish the creative direction and potential look and feel of a software solution.
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>| ### sketches and annotations
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>| Fast tools to brainstorm and communicate ideas visually.
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---
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## Design ideas
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>| ### design ideas
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>| Conceptual solutions or creative approaches intended to address a specific problem or requirement in a design process.
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>| ### pseudocode
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>| Code that designs algorithms in a clear, human-readable, language-independent format.
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---
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## Convergent and divergent thinking
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>| ### convergent thinking
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>| Involves coming up with a single, well-established answer to a problem; results in design ideas that are based on other, proven ideas.
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>| ### divergent thinking
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>| Involves exploring many possible solutions using spontaneous, free-flowing techniques; more creative than convergent thinking.
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---
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## Evaluation criteria
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>| ### evaluation
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>| An assessment of whether a solution achieves the goals for which it was originally designed; not the same as testing.
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>| ### evaluation criteria
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>| Rules set out during design that include effectiveness and efficiency criteria; based on the solution's requirements, which were defined during analysis.
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>| ### effectiveness
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>| Produces the expected result.
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>| ### effectiveness of a solution
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>| How well the software works to produce the desired result.
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>| ### efficiency
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>| Economic use of resources with minimum waste.
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>| ### efficiency of a solution
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>| Whether the result is produced quickly and simply.
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>| ### usability
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>| Ease of use to achieve specified goals in terms of efficiency, effectiveness and satisfaction.
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---
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## See also
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- [C04 home page](/sd/C04/C04-home) — everything else for this criterion
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- [Efficiency vs Effectiveness](/sd/C04/Efficiency%20vs%20Effectiveness) — the full VCAA lists: exactly 3 efficiency factors and 11 effectiveness factors; only the ones this glossary defines appear above