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# Essential Terms — C04

The Hamilton and Alexandra College · Year 12 · 2026

A glossary of every term you need to recognise and use correctly across C04. Click a term to expand its definition. If you cannot define a term in your own words, you cannot use it with confidence when it counts.

```mermaid
flowchart TD
    R["C04 vocabulary<br/>16 terms"]
    R --> G0["Ideation techniques<br/>5 terms"]
    R --> G1["Design ideas<br/>2 terms"]
    R --> G2["Convergent and divergent thinking<br/>2 terms"]
    R --> G3["Evaluation criteria<br/>7 terms"]
```

*Where the C04 vocabulary sits, and how much of it is in each group — the 4 sections below follow the same order. Revise the heavy groups first.*

---

## Ideation techniques

>| ### brainstorming
>| A technique that allows for non-judgemental, spontaneous design ideation; ideas should not be rejected too soon.

>| ### graphic organisers
>| Visual methods of organising ideas; can extend upon mind-mapping techniques.

>| ### mind mapping
>| A technique that involves quickly generating and linking ideas together; complements brainstorming.

>| ### mood boards
>| Allow designers to communicate the general feeling of a solution; help to establish the creative direction and potential look and feel of a software solution.

>| ### sketches and annotations
>| Fast tools to brainstorm and communicate ideas visually.

---

## Design ideas

>| ### design ideas
>| Conceptual solutions or creative approaches intended to address a specific problem or requirement in a design process.

>| ### pseudocode
>| Code that designs algorithms in a clear, human-readable, language-independent format.

---

## Convergent and divergent thinking

>| ### convergent thinking
>| Involves coming up with a single, well-established answer to a problem; results in design ideas that are based on other, proven ideas.

>| ### divergent thinking
>| Involves exploring many possible solutions using spontaneous, free-flowing techniques; more creative than convergent thinking.

---

## Evaluation criteria

>| ### evaluation
>| An assessment of whether a solution achieves the goals for which it was originally designed; not the same as testing.

>| ### evaluation criteria
>| Rules set out during design that include effectiveness and efficiency criteria; based on the solution's requirements, which were defined during analysis.

>| ### effectiveness
>| Produces the expected result.

>| ### effectiveness of a solution
>| How well the software works to produce the desired result.

>| ### efficiency
>| Economic use of resources with minimum waste.

>| ### efficiency of a solution
>| Whether the result is produced quickly and simply.

>| ### usability
>| Ease of use to achieve specified goals in terms of efficiency, effectiveness and satisfaction.

---

## See also

- [C04 home page](/sd/C04/C04-home) — everything else for this criterion
- [Efficiency vs Effectiveness](/sd/C04/Efficiency%20vs%20Effectiveness) — the full VCAA lists: exactly 3 efficiency factors and 11 effectiveness factors; only the ones this glossary defines appear above
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9