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1 | > **DRAFT** — under teacher review. |
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| 2 | ||||||||
| 3 | # Mood Boards |
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| 4 | ||||||||
| 5 | The Hamilton and Alexandra College · Year 12 · 2026 |
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| 6 | ||||||||
| 7 | A **mood board** is one of the four ideation tools in your [C4-1 design pack](/sd/C04/C4-1%20Checkpoint%20-%20Design%20Pack). If you've never made one, start here. |
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| 8 | ||||||||
| 9 | --- |
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| 10 | ||||||||
| 11 | ## What is a mood board? |
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| 12 | ||||||||
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13 | A mood board is a **visual collage** that captures the *look and feel* of your software — *before* you design any real screens. It gathers the things that set a creative direction: |
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14 | |||||||
| 15 | - **Colours** — a small palette (3–5 colours) |
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| 16 | - **Typography** — 1–2 fonts you'd use |
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| 17 | - **Imagery & texture** — photos, icons, UI patterns, screenshots of apps that inspire you |
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| 18 | - **Keywords** — a few words for the feeling you want (e.g. *calm, playful, trustworthy*) |
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| 19 | ||||||||
| 20 | It is **not** a layout or a wireframe — it doesn't show where buttons go. It answers a different question: *"What should this app **feel** like?"* |
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| 21 | ||||||||
| 22 | ## Why bother? |
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| 23 | ||||||||
| 24 | - It **sets the direction early**, so your later sketches and detailed designs are consistent instead of random. |
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| 25 | - It's a fast way to **explore and compare** visual ideas before committing. |
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| 26 | - It gives you **reusable assets** — the colours and fonts you choose here carry straight into C5. |
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| 27 | ||||||||
| 28 | --- |
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| 29 | ||||||||
| 30 | ## Watch: building one (10 min) |
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| 31 | ||||||||
| 32 | **🎯 Watch for:** how the designer picks a *feeling* first, then chooses colours, type and images to match it — not the other way around. |
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| 33 | ||||||||
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34 | {{Video|src=https://www.youtube.com/watch?v=UsPKDV7ozfI}} |
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| 35 | ||||||||
| 36 | *How To Create a Mood Board — Design Process for App UI (NAM Design)* |
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37 | |||||||
| 38 | The video builds the board in Miro; you can use **Excalidraw, Canva, Obsidian, or even a Google Slide** instead — the thinking is the same. |
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| 39 | ||||||||
| 40 | --- |
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| 41 | ||||||||
| 42 | ## Worked example — "StudyStreak" |
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| 43 | ||||||||
| 44 | > **The project:** a focus-and-wellbeing tracker that helps VCE students log study sessions and protect their downtime. |
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| 45 | > **The audience:** stressed senior students. |
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| 46 | > **The one feeling:** *calm, focused, encouraging* — **not** hyped-up or gamified. |
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| 47 | ||||||||
| 48 | Everything on the board ladders up to that one feeling: |
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| 49 | ||||||||
| 50 | | Element | Choice | Why it supports *calm & focused* | |
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| 51 | |---|---|---| |
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| 52 | | 🟦 Deep teal | `#1F6F78` | Focus and trust; reads as grown-up, not childish | |
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| 53 | | 🟩 Soft sage | `#A8C3A0` | Calm and growth — used to show progress | |
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| 54 | | ⬜ Warm sand | `#F4EDE4` | A light background = breathing space, low stress | |
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| 55 | | 🟧 Muted coral | `#E8845E` | A *single* warm accent for streak highlights — used sparingly | |
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| 56 | | **Type — headings** | Nunito (rounded sans) | Friendly and approachable, not corporate | |
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| 57 | | **Type — body** | Inter (clean sans) | Easy to read for tired eyes | |
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| 58 | | **Imagery** | tidy desks, morning light, plants, journaling | Quiet, hopeful, real — not stocky or busy | |
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| 59 | | **UI patterns** | rounded cards, lots of whitespace, a *growing plant* for streaks | Gentle encouragement instead of aggressive scores | |
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| 60 | | **Keywords** | calm · focus · steady · encouraging · uncluttered | The feeling in words | |
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| 61 | ||||||||
| 62 | ### What we deliberately *avoided* — and why |
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| 63 | ||||||||
| 64 | This is what lifts a mood board from "nice pictures" to a real design decision: |
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| 65 | ||||||||
| 66 | - ❌ **Neon, high-saturation "gamer" colours** — senior students read these as childish and over-stimulating. |
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| 67 | - ❌ **Leaderboards and confetti badges** — competition raises stress; StudyStreak is about *your own* steady progress. |
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| 68 | - ❌ **Dense, data-heavy dashboards** — clutter is the opposite of calm. |
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| 69 | ||||||||
| 70 | > [!TIP] |
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| 71 | > **The coherence test:** pick **one** feeling, then check every colour, font and image against it. If something doesn't support that feeling, it doesn't belong on the board. A mood board that "feels like five different apps" hasn't done its job. |
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| 72 | ||||||||
| 73 | --- |
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| 74 | ||||||||
| 75 | ## Your turn |
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| 76 | ||||||||
| 77 | 1. Open **Excalidraw, Canva, or Obsidian**. |
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| 78 | 2. Write your project's **one feeling** at the top (the hardest and most important step). |
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| 79 | 3. Add at least **5 images**, **3 colours** (with their feeling), and **2 fonts**. |
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| 80 | 4. Add a few **keywords**. |
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| 81 | 5. Check every element against your one feeling — cut anything that doesn't fit. |
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| 82 | 6. Be ready to **explain your choices** — *why* this colour, this font, this image. That explanation is exactly what your C4-1 annotations need. |
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| 83 | ||||||||
| 84 | Commit it to GitHub and add it to your printed design pack. |
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| 85 | ||||||||
| 86 | --- |
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| 87 | ||||||||
| 88 | ## See also |
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| 89 | ||||||||
| 90 | - [C4-1 Checkpoint — Your Design Pack](/sd/C04/C4-1%20Checkpoint%20-%20Design%20Pack) — where the mood board fits among the four ideation tools |
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| 91 | - [C4 Design Ideas and Evaluation Explained](/sd/C4%20Design%20Ideas%20and%20Evaluation%20Explained) — the C4 walkthrough videos |
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| 92 | ||||||||
| 93 | --- |
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| 94 | ||||||||
| 95 | ← Back to [C04 Home](/sd/C04/C04-home) · [VCE Software Development Hub](/sd/VCE%20Software%20Development%20Hub) |
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